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Bridges in Mathematics Grade 1

Unit 1 – Numbers All Around Us

Fairies in the Fog 5 – Find the missing number in a 5s counting pattern.

Gingerbread Men – Count and order with gingerbread men. Select “view fullscreen” for use during whole group instruction.

Saucer Sorter – Count numbers in any sequence (count by 2s, 5s, and more) up to 200. The teacher tool allows you to cover numbers or move numbers around in a given sequence.

Tally Marks Up to 10 – View a set of tally marks and type in the number represented, from 1-10.  Tally Marks Up to 20 provides an additional challenge for students.

Whack a Mole – Select the number in a counting sequence. Game can be set for any start number and any counting-by sequence.

Bonds of Ten – Build combinations to ten with pipe sections to set a whale free.

Butterfly Ten Frame – View butterflies in a ten frame and identify how many flew away and how many are left.

Catch Ten – Catch the base ten blocks that add up to ten.

Math Lines – Race to pair numbers that add up to 10. Or select this version of Math Lines and choose your own target number.

Ten Frame – Compose and decompose numbers to 10 on a ten frame

Fairies in the Fog 10 – Find the missing number in a 10s counting pattern.

Butterfly Wings – Find two numbers whose sum equals a given number and investigate multiple ways to construct each number.

Partitioning Numbers – View a visual model of tens and units and click on the number represented.

Unit 2 – Developing Strategies with Dice & Dominoes

Addition with Manipulatives – See and hear an addition problem, then click on the answer. Drag marbles onto a work surface to help with counting, as needed. Five levels of addition included, starting with simple 1 digit problems. Players must score 70% or greater to advance levels.

Balloon Pop Comparison – Pop the balloon to match a statement, either “greater number” or “lesser number.” Also see alternate version with 3 balloons.

Butterfly Wings – Find two numbers whose sum equals a given number and investigate multiple ways to construct each number.

Domino Conveyor Belt – Click on a domino to add spots until it equals a given total. The activity suggests putting an equal number of spots on each end of the domino to explore odd and even numbers. TESiboard activity.

Domino Sort Doubles – View dominoes with doubles and click and drag into the box with the correct sum. TESiboard activity.

Dominoes – View a domino and determine how many dots must be hidden under a question mark to equal a given total. Click on the question mark to check.

Missing Number – Select a target number (the total) and challenge students to place the missing addend in a number sentence. Timed for one minute. Includes suggestions for playing as a class game.

Okta’s Rescue – Click on the number of Oktas that add up to a specified sum. Choose the target range (1-6, 1-12, 1-18) and time limit. After time is up, add the total number of Oktas rescued and slide an arrow on a number line to show the total.

Raceway Number Values – Compare numbers with less than, greater to, and equals signs. Two levels of play.

Bee Swarms – Add bees on two flowers. Choose totals of up to 5 or 10. Below the flowers is a number sentence; each number is covered with a sticky note that can be removed.  Move bees from flower to flower and ask, “Does the total still remain the same?”

Bonds of Ten – Build combinations to ten with pipe sections to set a whale free.

Bubble Game – Click on bubbles to select addends to solve addition problems.

Flower Jar – Teacher selects a target number and asks students to add flowers to the vase to reach the total number of petals.

Penguin Pins – Knock down penguins and determine how many have disappeared and how many remain. Select either 10 or 21 penguins to begin.

Simple Addition Stories – Drag and drop objects to do simple story problem addition with combinations up to 5 or 10. TESiboard.

Speedy Pictures – Add numbers modeled by one of the following: 10 or 20 bead Rekenrek, dice, fingers, egg cartons, money discs. Adjust the viewing time as needed. Since the pictures are only shown for a short time, students must use addition strategies to add the beads. Uses Java.

Ann & Addems Dartboard Game – Select the number on the dartboard that must be doubled to equal the target number.

Bridge Doubles – Double numbers 1-10 to complete a series of bridge spans.

Connect the Dots: Multiples – In these connect the dot pictures, players set the counting sequence. Set the pictures to practice counting by 1s, 5s, 10s, or set your own number to practice multiples.

Fairies in the Fog 5 – Find the missing number in a 5s counting pattern.

Saucer Sorter – Count numbers in any sequence (count by 2s, 5s, and more) up to 200. The teacher tool allows you to cover numbers or move numbers around in a given sequence.

Unit 3 – Adding, Subtracting, Counting & Comparing

Bonds of Ten – Build combinations to ten with pipe sections to set a whale free.

Bridge Doubles – Double numbers 1-10 to complete a series of bridge spans.

Butterfly Ten Frame – View butterflies in a ten frame and identify how many flew away and how many are left.

Catch Ten – Catch the base ten blocks that add up to ten.

Dinosaur Dentist – Use knowledge of doubles plus or minus one to remove the dinosaur’s bad tooth.

Doorway Odd and Even – Variety of odd and even math games include: pairing shoes, sorting ladybug spots, painting houses by number, selecting odd or even numbered eggs.

How Many Now – Explore counting-on strategies by hiding crayons in a box and adding visible crayons. Can you determine the total without counting one-by-one?

Jet Ski Addition – Move jet ski along by solving addition problems. Choose the correct answer from 4 given choices. Play against other online players or the computer.

Math Lines – Race to pair numbers that add up to 10. Or select this version of Math Lines and choose your own target number.

Mathmagician Addition – Timed practice with basic addition facts.

Missing Number – Select a target number (the total) and challenge students to place the missing addend in a number sentence. Timed for one minute. Includes suggestions for playing as a class game.

Number Bond Machine – Fill in the missing addend to make the sum of 5, 10. or 100. This works well as an “I Have, You Need” game.

Speedy Pictures – Add numbers modeled by one of the following: 10 or 20 bead Rekenrek, dice, fingers, egg cartons, money discs. Adjust the viewing time as needed. Since the pictures are only shown for a short time, students must use addition strategies to add the beads. Uses Java.

Ten Frame – Compose and decompose numbers to 10 on a ten frame.

Alien Addition – Click on the addition expression that equals a given number in this timed game. See Minus Mission for a similar subtraction game.

Building Expressions – Click on a number to complete the addition or subtraction expression before time runs out. The program allows you to select from a variety of formats, with unknowns in various positions.

Butterfly Wings – Find two numbers whose sum equals a given number and investigate multiple ways to construct each number.

Grouping & Grazing – Count, add, & subtract to move cows into corrals. Corral in groups of 5 or 10.

Penguin Count – Several penguin counting activities. In “Penguin Pairs” the teacher can place penguins into 1-3 ten frames for counting up to 30. In “Lots of Penguins,” many penguins are shown (without ten frame) and students must rearrange to count.

Visual Numbers – Form visual models of numbers from 1-20 and place on a number line. The visual model can be hidden.

Balloon Pop Comparison – Pop the balloon to match a statement, either “greater number” or “lesser number.” Also see alternate version with 3 balloons.

Number Balance – Click and drag number tile into expressions on a number balance and determine whether the expressions are equivalent. Intended for teacher-led, group investigations.

Raceway Number Values Junior – Compare dots and insert the correct symbol: <, >, =. After each level, players compete in a very short bonus (driving) activity.

Unit 4 – Leapfrogs on the Number Line

ICT Numberline Games – Site features a variety of number line games.

Number Jump – Add and subtract on a number line to move a ball and smash flies.

Number Line Puzzle: Missing Numbers – Place numbers onto a blank numberline to complete a puzzle. (Requires a small annual subscription fee as a TESiboard+ activity.)

Numeral Track – View ten cards on a number line with hidden numbers and flip a card to reveal a number.

Okta’s Rescue – Click on the number of Oktas that add up to a specified sum. Choose the target range (1-6, 1-12, 1-18) and time limit. After time is up, add the total number of Oktas rescued and slide an arrow on a number line to show the total.

Up or Down the Number Line? – View a bee on a number line and push a right or left arrow so bee flies in the correct direction toward a target number.

Washing Line – Place cards in numerical order on a clothesline.

Missing Number – Select a target number (the total) and challenge students to place the missing addend in a number sentence. Timed for one minute. Includes suggestions for playing as a class game.

Octopus – Click on the shell that shows 10 more than the given number.

Connect the Dots: Multiples – In these connect the dot pictures, players set the counting sequence. Set the pictures to practice counting by 1s, 5s, 10s, or set your own number to practice multiples.

Techno Tortoise – Using the Demonstrator Tool, model -10,  -1, +1, +5, or +10 on a number line.

Penguin Count – Several penguin counting activities. In “Penguin Pairs” the teacher can place penguins into 1-3 ten frames for counting up to 30. In “Lots of Penguins,” many penguins are shown (without ten frame) and students must rearrange to count.

Penguin Pins – Knock down penguins and determine how many have disappeared and how many remain. Select either 10 or 21 penguins to begin.

Place the Penguin – Place penguins on unit & ten charts to represent expanded form of a given number. Level 1 = units & tens. Level 2 = units, tens, hundreds.

Unit 5 – Geometry

2-D Shape Pictures – Listen to directions and color a picture comprised of 2-D shapes. Player is asked to click on certain shapes or on figures with given attributes. Audio directions.

Geometry Shapes – Complete puzzles by recognizing similarities and differences in shapes. Audio directions for non-readers.

Patch Tool – Drag and drop virtual pattern blocks: arrange blocks to create designs, build sequences, or fill in a puzzle (similar to a tangram puzzle).

Pattern Blocks – Use virtual pattern blocks to create designs and patterns and explore area. Click on Instructions for general information, such as how to rotate a block. Or scroll through the activities on the right.

Shape Curtain – A shape is hidden behind the curtain. As the curtain is drawn, try to be the first to guess the shape. Use in a whole group activity. 6 shapes: triangle, rectangle, square, circle, pentagon, hexagon.

Shape Lab – Help a cartoon scientist finish his project by handing him the shapes with the right characteristics. Students will need to be able to read the clues or have a helper read them aloud.

Shape Labels – Label a variety of shape cards with names and other attributes. Sort. Use as a whole group activity unless students are proficient with reading and typing.

Shape Picture Maker – Use common shapes to design pictures. Follow model or design your own. Change shape sizes and colors as pictures are created.

Shape Sorting Game – Sort shapes using different criteria. Best done as a whole group activity unless students can read attribute words.

Shifting Shapes – Identify a simple 2D shape hidden on the screen using a small window to look at parts of the shape. Try Shifting Shapes Year 1 for additional shapes: hexagon, octagon. Also see Guess the Hidden Shape (TESiboard.)

3-D Shifting Shapes – A 3-D shape is hidden. Use a tiny window to peer at parts of the shape. Can you guess the shape? Includes this vocabulary: cube, cuboid, prism, triangle or square based pyramid, cone, sphere, cylinder. Substitute terms used in Bridges while looking at the shapes.

Cube Nets – View 24 nets and click on the 11 that can be folded to make a cube net.

Shapes – Students read a shape name and select the picture with that shape. (For prereaders, this might be a teacher-led, whole group activity.)

Fraction Flags – Click on an array to paint a flag with specific combinations of halves and quarters.

Kite Shading – Color kites to show given fractions. Demonstrate that fractions such as one-half can be shown in multiple ways.

Pizza Bears – Bears share pizzas. Select from 1-5 bears and 1-6 pizzas. Teaching tool for whole group instruction. Answers are not given; it’s meant to be used as a manipulative for exploration. Use a knife to cut pizzas into desired number of pieces.

Shading Blocks – Color blocks to represent a given fraction. Five levels from which to select. At the lowest level players shade in 1/2 of 4,6,8, or 10; at the highest level, shade in 1/3 or 2/3 of 6, 9, or 12. TESiboard activity.

Thirteen Ways of Looking at a Half – Find 13 different ways to show one-half by highlighting 4 out of 8 congruent triangles that are arranged in a square.

Unit 6 – Figure the Facts with Penguins

Ann & Addems Dartboard Game – Select the number on the dartboard that must be doubled to equal the target number.

Bridge Doubles – Double numbers 1-10 to complete a series of bridge spans.

Calculating Stories: Counting On – Create picture problems and relate number stories to addition. (Requires a small annual subscription fee as a TESiboard+ activity.) Choose from a variety of settings and characters. Move objects to confirm the answer. Great warm up or review for picture problems.

Dinosaur Dentist– Use knowledge of doubles plus or minus one to remove the dinosaur’s bad tooth.

Domino Sort Doubles – View dominoes with doubles and click and drag into the box with the correct sum. TESiboard activity.

Estimate & Count Marbles – Students get a quick glimpse of marbles in a bowl. The marbles disappear, students estimate, and the marbles reappear so they can be moved and counted. For whole group instruction. Use with IWB or computer/projector.

Math Lines – Shoot the balls to make combinations of 10 (or of any number from 4 to 15).

Number Bond Machine – Fill in the missing addend to make the sum of 5, 10. or 100. This works well as an “I Have, You Need” game.

Number Twins – Find pairs that make 10 (or select any number between 4 and 15).

Penguin Count – Several penguin counting activities. In “Penguin Pairs” the teacher can place penguins into 1-3 ten frames for counting up to 30. In “Lots of Penguins,” many penguins are shown (without ten frame) and students must rearrange to count.

Penguin Pins – Knock down penguins and determine how many have disappeared and how many remain. Select either 10 or 21 penguins to begin.

Place the Penguin – Place penguins on unit & ten charts to represent expanded form of a given number. Level 1 = units & tens. Level 2 = units, tens, hundreds.

Robin Hood Archery Doubles – See a number, then click the double on the archery board. Up to 10+10. Try Robin Hood Doubles Beyond 10 for doubles greater than 10+10.

Ten Frame – Compose and decompose numbers to 10 on a ten frame.

Ace of Numbers – Click and drag a playing card to fill in the missing addend or subtrahend in this beat-the-clock game

Dominoes – View a domino and determine how many dots must be hidden under a question mark to equal a given total. Click on the question mark to check.

Math Madness – Fill in the addend, subtrahend or factor to score points in this basketball arcade game.

Number Bond Machine – Fill in the missing addend to make the sum of 5, 10. or 100. This works well as an “I Have, You Need” game.

Number Twins – Find pairs that make 10 (or select any number between 4 and 15).

Compare Numbers – Compare numbers and place the correct sign between them. Three levels: numbers to 100, 1,000, 10,000.

Compare Numbers: Between – Identify numbers which fit the given criteria. Suggested for use as a class game with teams. Also see Compare Numbers: Larger Than and Compare Numbers: Smaller Than.

Saucer Sorter – Count numbers in any sequence (count by 2s, 5s, and more) up to 200. The teacher tool allows you to cover numbers or move numbers around in a given sequence.

Unit 7 – One Hundred & Beyond

100 Hunt +10 – While looking at a 100 grid, click on the number that is 10 more than the target number.

Adding 2-Digit Numbers – Break two-digit numbers into tens and ones and then add them.

Base Ten – Represent a given number using base ten blocks. The program keeps track of the number of blocks as they are added and shows the progression on a numberline. Drum beat included; may wish to mute sound.

Dinosaur Place Value – Select the numbers (tens and units) that make up a given 2-digit number.

Estimate & Count Marbles – Students get a quick glimpse of marbles in a bowl. The marbles disappear, students estimate, and the marbles reappear so they can be moved and counted. For whole group instruction. Use with IWB or computer/projector.

Flip Counter – Model which digits change as you count forward or backward by 1s, 10s, 100s, or 1000s.

Grouping & Grazing – Count, add, & subtract to move cows into corrals. Corral in groups of 5 or 10.

Octopus – Click on the shell that shows 10 more than the given number.

Partitioning Numbers – View a visual model of tens and units and click on the number represented.

Place the Penguin – Place penguins on unit & ten charts to represent expanded form of a given number. Level 1 = units & tens. Level 2 = units, tens, hundreds.

Shark Numbers – Given three numbers, look at the base ten pieces and click on the bubble that shows that number. Shark bites the boat if incorrect.

Shark Pool Place Value – Look at the base ten pieces and click on the bubble that shows that number. In this game there are many numbers to choose from.

Catapult Count On – Add a single digit to a double digit to jump to the next multiple of ten on a number line and destroy a castle. Pull down on the catapult to adjust the number added on the number line. Check “hide jumps” to use mental math. See help video for demo.

Connect the Dots: Multiples – In these connect the dot pictures, players set the counting sequence. Set the pictures to practice counting by 1s, 5s, 10s, or set your own number to practice multiples.

ICT Numberline Games – Site features a variety of number line games.

Number Jump – Add and subtract on a number line to move a ball and smash flies.

Okta’s Rescue – Click on the number of Oktas that add up to a specified sum. Choose the target range (1-6, 1-12, 1-18) and time limit. After time is up, add the total number of Oktas rescued and slide an arrow on a number line to show the total.

Saucer Sorter – Count numbers in any sequence (count by 2s, 5s, and more) up to 200. The teacher tool allows you to cover numbers or move numbers around in a given sequence.

Techno Tortoise – Add 2 numbers by moving a turtle along a number line using -1, +1, +5, or +10. Most problems are multi-digit. Site includes a demonstrator tool that could be used by teachers for whole group instruction. In the game mode, 5 correct answers results in a quick non-math, video-like activity.

Adding 10 Depth Charger – Add 10 to the sonar scanner to destroy robot submarines.

Addition with Manipulatives – See and hear an addition problem, then click on the answer. Drag marbles onto a work surface to help with counting, as needed. Five levels of addition included, starting with simple 1 digit problems. Players must score 70% or greater to advance levels.

Building Expressions – Click on a number to complete the addition or subtraction expression before time runs out. The program allows you to select from a variety of formats, with unknowns in various positions.

Butterfly Wings – Find two numbers whose sum equals a given number and investigate multiple ways to construct each number.

Math Madness – Fill in the addend, subtrahend or factor to score points in this basketball arcade game

Mathmagician Addition – Timed practice with basic addition facts.

Missing Number – Select a target number (the total) and challenge students to place the missing addend in a number sentence. Timed for one minute. Includes suggestions for playing as a class game.

Penguin Count – Several penguin counting activities. In “Penguin Pairs” the teacher can place penguins into 1-3 ten frames for counting up to 30. In “Lots of Penguins,” many penguins are shown (without ten frame) and students must rearrange to count.

Speedy Pictures – Add numbers modeled by one of the following: 10 or 20 bead Rekenrek, dice, fingers, egg cartons, money discs. Adjust the viewing time as needed. Since the pictures are only shown for a short time, students must use addition strategies to add the beads. Uses Java.

Sum Sense Addition – Drag and drop number cards–with unknowns in all positions–to make an addition equation.

Compare Money Amounts – Look at two sets of coins and determine which has the greater value. Shows the problems attempted and time elapsed.

Count Pennies, Nickels, and Dimes – Add the value of a coin collection and type in answer. Audio option. Shows the problems attempted and time elapsed.

Count Pennies, Nickels, Dimes, and Quarters – Count mixed collections of coins in this quiz format. Audio option. Shows the problems attempted and time elapsed.

Equivalent Coins – Look at a set of coins and choose the group of coins that shows the same amount. Shows the problems attempted and time elapsed.

How Much is the Coin Worth? – View a coin and identify its value. Audio option. Shows the problems attempted and time elapsed.

Place Value Tool – . Explore place value by clicking the up or down arrows to set the number you wish to display in 100s, 10s, and 1s; then click on the center of each number to display the number cards. On the cards, push the down arrow to display the value using dot arrays. Move the cards around to see the number in expanded form.

Unit 8 – Changes, Changes

Connect the Dots: Multiples – In these connect the dot pictures, players set the counting sequence. Set the pictures to practice counting by 1s, 5s, 10s, or set your own number to practice multiples.

Fairies in the Fog 5 – Find the missing number in a 5s counting pattern.

Fill the Digits on the Clock – Place the numbers in the correct place on the clock face.

Hickory Dickory – Set correct time before mouse runs down clock. Choose from hour or half hour intervals.

Missing Number – Select a target number (the total) and challenge students to place the missing addend in a number sentence. Timed for one minute. Includes suggestions for playing as a class game.

Snapdragon Tell the Time – Use arrows to move clock hands in one hour increments to match the given time in words. “Set clock to six o’clock.” Teacher could read time and have students determine time on clock and how far to move clock hands.

Stop the Clock 1 – Telling time to half-hour intervals. Drag 5 digital times to correct analog clock. Provides additional practice in telling time to the half hour.

Stop the Clock 2 – Telling time to 15 minute intervals. Drag 5 digital times to correct analog clock.

100 Hunt +10 – While looking at a 100 grid, click on the number that is 10 more than the target number.

Adding 10 Depth Charger – Add 10 to the sonar scanner to destroy robot submarines.

Building Expressions – Click on a number to complete the addition or subtraction expression before time runs out. The program allows you to select from a variety of formats, with unknowns in various positions.

Mathmagician Addition – Timed practice with basic addition facts.

Missing Number – Select a target number (the total) and challenge students to place the missing addend in a number sentence. Timed for one minute. Includes suggestions for playing as a class game.

Octopus – Click on the shell that shows 10 more than the given number.

Compare Numbers – Compare numbers and place the correct sign between them. Three levels: numbers to 100, 1,000, 10,000.

Fairies in the Fog 10 – Find the missing number in a 10s counting pattern.

Grouping & Grazing – Count, add, & subtract to move cows into corrals. Corral in groups of 5 or 10.

Partitioning Numbers – View a visual model of tens and units and click on the number represented.

Plasticine Snakes – Estimate which snake is the longest. Measure (non-standard) the snake. Teacher-led whole group activity.

Raceway Number Values – Compare numbers with less than, greater to, and equals signs. Two levels of play.

Techno Tortoise – Add 2 numbers by moving a turtle along a number line using -1, +1, +5, or +10. Most problems are multi-digit. Site includes a demonstrator tool that could be used by teachers for whole group instruction. In the game mode, 5 correct answers results in a quick non-math, video-like activity.

Visual Numbers – Form visual models of numbers from 1-20 and place on a number line. The visual model can be hidden.